Basically, give the ability to close and LOCK a group layer. It is similar to Anime Studio's grouping system, but slightly different.Īnime Studio could EASILY replicate the feel of this kind of system by using GROUP LOCKING. Once a symbol is made, all layers within the symbol are moved around and manipulated together. Like Flash, Toon Boom allows users to build symbols. TOOM BOOM STRESSES WORKING IN THE CANVAS MORE THAN THE LAYERS PANEL Giving users the ability to at least import vectors as image layers is a happy compromise.ģ.
but you have to find a way to live in harmony with them. If you guys want to keep bezier curves out of Anime Studio, that's fine.
My suggested fix for this problem is that you allow SVG, SWF and AI files to be imported and then displayed like image layers without conversion to Anime Studio's point manipulation system. The end result either crashes the program or gives terrible converted images, either way it gives an absolutely terrible impression of the program. With Toon Boom, I can import vector files and use them without any trouble, but Anime Studio tries for force the vectors through a badly designed vector converter. These art props and assets often come in the form of adobe illustrator, SWF or SVG format. This is a big deal because a lot of artists and studios work with resources that they carryover from previous projects or that they paid some studio in Korea to make. Toon Boom allows users to import adobe illustrator and other vector files and display them with no conversion necessary. TOOM BOOM ALLOWS NATIVE IMPORT OF VECTOR FILES This is a very common workflow in Toon Boom and even well known artists like Jazza use it: Ģ. You should also note that Toon Boom allows users to work with vector and raster layers in the same project, so sometimes we use a vector for line art and then a bitmap for coloring and shading. This is a big deal because a lot of Toon Boom users start off by sketching out keyframes using bitmap layers and then use vector layers to ink them. Toon Boom supports bitmap drawing, while Anime Studio does not. Here are a few advantages that Toon Boom has over AS. You guys did a fantastic job improving Frame-by-Frame with AS11, but there is still a lot that needs to be addressed if you're going to win over Toon Boom users. I can say with certainty that Toon Boom's audience are mostly interested in Frame-by-Frame animation.